The Table logic is scripted in Visual Basic Scripting (via the Microsoft Scripting Technology's built into Microsoft Windows). Other objects (Bumpers, Flippers, Gates, Triggers, Targets etc.) use pre-made 3d Models (of which there is a nice selection of each type). Objects like Surfaces, Lights and Rubbers are shapeable within the editor and generated real-time when the table is played. Tables are built up out of Standard components (Plastics, Pegs, Bumpers, Lights etc.) which are placed onto the playfield via the Editor.
It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine. It allows you to design and play your very own pinball simulation in True real time 3D. Uture Pinball is a real time Pinball Development System. * eTK-80BS - NEC TK-80BS (COMPO BS/80) emulator
* eSCV - EPOCH Super Cassette Vision emulator * eMYCOMZ-80A - Japan Electronics College MYCOMZ-80A emulator * eHC-80 - EPSON HC-80/PX-8/Geneva emulator
* eBabbage-2nd - Gijutsu-Hyoron-Sha Babbage-2nd